Unlock
Challenge Mode
To key to unlocking
Pikmin 2's Challenge Mode (for one or two players) lies in the game's third
zone -- the lake area. Once you have unlocked it, grab a group of yellow and
red Pikmin as well as a handful of white Pikmin (to dig up hidden treasures
along the way). No blue Pikmin needed. Fight the electric bugs and fire
emitters with the matching Pikmin and make your way to basement level 5. Fight
the mechanical spider with a small group of yellow Pikmin: throw them at the
spider's body, then call them back to you and move them out of the way when the
spider is stomping its feet. When you have beaten the spider, a key (literally)
appears. Have the Pikmin bring it back and exit the level by jumping into the
geyser. The Challenge Mode will now be available for selection from the main
menu.
Title
Screen Fun
At the title screen
(where it says "press Start"), press the X button to make a beetle
appear. Once the insect is on the screen, you can use left and right on the
C-Stick to turn it and forward to move. If you move the bug into the Pikmin
that make up the logo, they will "interact" with the bug. Press Y to
make a Chappie appear. You can move it around the same way and press Z to make
it eat Pikmin. To get rid of the creatures, press the L button. Press R to make
the Pikmin run around the screen and then rearrange themselves to form the word
"Nintendo."
Cinemas
And Credits Option
Collect 10,000
Pocos.
Treasure
Completion Fmv Sequence
Collect all the
treasure pieces and rescue Louie.
Looie's
Dark Secret Fmv Sequence
Successfully
complete all challenge mode arenas with a 'Pink flower' rank.
Play
As Shyacho
Collect 10,000
Pocos and save Hokotate Intergalactic Delivery.
Pikmin
Reference
Get twenty of each
of the five different Pikmin colors into one group. They will hum the theme
song from the original Pikmin.
Awakening
Wood
Collect the sphere
map in Emergence Cave.
Perplexing
Pool
Collect the
exploration map in the Awakening Wood.
Wistful
Wild
Repay the 10,000
pokos of your company's debt.
Defeating
Emperor Bulblax
Take about ten
Purple Pikmin and use the Ultra-Spicy Spray on them. Throw them all on the
giant Bulblax. The Boss should be defeated in just a few seconds.
Defeating
Empress Bulblax
Take about three to
five Red Pikmin and go into the corner directly next to Empress Bulblax. Start
to throw all the Red Pikmin on it. When it is about to shake them off, whistle
your Pikmin back and go into the corner, pressing the C-stick
Down, so they will be behind you and therefore will not be crushed. Keep repeating those steps until you defeat Empress Bulblax. This is a good strategy to use to keep most of your Pikmin alive.
Down, so they will be behind you and therefore will not be crushed. Keep repeating those steps until you defeat Empress Bulblax. This is a good strategy to use to keep most of your Pikmin alive.
Hidden
Pikmin 1 Theme Song
Assemble 20 of each
of the 5 colored Pikmin into a single group to hear them hum the Japanese
Pikmin 1 theme song, Ai no Uta by Strawberry Flower.
Easy
way to kill enemies
An easy way to kill
any enemy that will eat (not smash or anything besides eat) this includes
emporer bulbax just send out a white pikmin and let it get eaten. Sure you
probably dont have a lot of white pikmin but it should be used in dire
situations.
In-game
reset
Hold X + B + Start
during game play.
Defeating
Looie's spider Boss
Go head on to the
Boss with only Yellow Pikmin.
Defeating
worms
The worms that
shoot rocks can be used to destroy itself and other monsters. When it shoots a
rock it will follow you stand behind the monster you want destroyed the rock
will hit it and there you go. If you want the worm destroyed stand behind it.
Blue
pikmin
The blue pikmin are
in the awakening wood level. You need yellow pikmin!To take down an electric
wall. They are past the flowers that have berries.Then pass the tree stump,and
you see a wall throw your pikmin up on the top and go to the right and through
the water call your pikmin and attack the wall.
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Easter
Egg: Title Screen Fun
* At the title
screen (where it says "press Start"), press the X button to make a
beetle appear. Once the insect is on the screen, you can use left and right on
the C-Stick to turn it and forward to move. If you move the bug into the Pikmin
that make up the logo, they will "interact" with the bug.
* Press Y to make a
Chappie appear. You can move it around the same way and press Z to make it eat
Pikmin. To get rid of the creatures, press the L button.
* Press R to make
the Pikmin run around the screen and then rearrange themselves to form the word
"Nintendo."
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