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Sunday, March 22, 2015

Pikmin 2 Nintendo Gamecube Cheats



Unlock Challenge Mode
To key to unlocking Pikmin 2's Challenge Mode (for one or two players) lies in the game's third zone -- the lake area. Once you have unlocked it, grab a group of yellow and red Pikmin as well as a handful of white Pikmin (to dig up hidden treasures along the way). No blue Pikmin needed. Fight the electric bugs and fire emitters with the matching Pikmin and make your way to basement level 5. Fight the mechanical spider with a small group of yellow Pikmin: throw them at the spider's body, then call them back to you and move them out of the way when the spider is stomping its feet. When you have beaten the spider, a key (literally) appears. Have the Pikmin bring it back and exit the level by jumping into the geyser. The Challenge Mode will now be available for selection from the main menu.

Title Screen Fun
At the title screen (where it says "press Start"), press the X button to make a beetle appear. Once the insect is on the screen, you can use left and right on the C-Stick to turn it and forward to move. If you move the bug into the Pikmin that make up the logo, they will "interact" with the bug. Press Y to make a Chappie appear. You can move it around the same way and press Z to make it eat Pikmin. To get rid of the creatures, press the L button. Press R to make the Pikmin run around the screen and then rearrange themselves to form the word "Nintendo."

Cinemas And Credits Option
Collect 10,000 Pocos.

Treasure Completion Fmv Sequence
Collect all the treasure pieces and rescue Louie.

Looie's Dark Secret Fmv Sequence
Successfully complete all challenge mode arenas with a 'Pink flower' rank.

Play As Shyacho
Collect 10,000 Pocos and save Hokotate Intergalactic Delivery.

Pikmin Reference
Get twenty of each of the five different Pikmin colors into one group. They will hum the theme song from the original Pikmin.

Awakening Wood
Collect the sphere map in Emergence Cave.

Perplexing Pool
Collect the exploration map in the Awakening Wood.

Wistful Wild
Repay the 10,000 pokos of your company's debt.

Defeating Emperor Bulblax
Take about ten Purple Pikmin and use the Ultra-Spicy Spray on them. Throw them all on the giant Bulblax. The Boss should be defeated in just a few seconds.

Defeating Empress Bulblax
Take about three to five Red Pikmin and go into the corner directly next to Empress Bulblax. Start to throw all the Red Pikmin on it. When it is about to shake them off, whistle your Pikmin back and go into the corner, pressing the C-stick
Down, so they will be behind you and therefore will not be crushed. Keep repeating those steps until you defeat Empress Bulblax. This is a good strategy to use to keep most of your Pikmin alive.

Hidden Pikmin 1 Theme Song
Assemble 20 of each of the 5 colored Pikmin into a single group to hear them hum the Japanese Pikmin 1 theme song, Ai no Uta by Strawberry Flower.

Easy way to kill enemies
An easy way to kill any enemy that will eat (not smash or anything besides eat) this includes emporer bulbax just send out a white pikmin and let it get eaten. Sure you probably dont have a lot of white pikmin but it should be used in dire situations.

In-game reset
Hold X + B + Start during game play.

Defeating Looie's spider Boss
Go head on to the Boss with only Yellow Pikmin.

Defeating worms
The worms that shoot rocks can be used to destroy itself and other monsters. When it shoots a rock it will follow you stand behind the monster you want destroyed the rock will hit it and there you go. If you want the worm destroyed stand behind it.

Blue pikmin
The blue pikmin are in the awakening wood level. You need yellow pikmin!To take down an electric wall. They are past the flowers that have berries.Then pass the tree stump,and you see a wall throw your pikmin up on the top and go to the right and through the water call your pikmin and attack the wall.

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Easter Egg: Title Screen Fun
* At the title screen (where it says "press Start"), press the X button to make a beetle appear. Once the insect is on the screen, you can use left and right on the C-Stick to turn it and forward to move. If you move the bug into the Pikmin that make up the logo, they will "interact" with the bug.
* Press Y to make a Chappie appear. You can move it around the same way and press Z to make it eat Pikmin. To get rid of the creatures, press the L button.
* Press R to make the Pikmin run around the screen and then rearrange themselves to form the word "Nintendo."

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