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Sunday, June 15, 2014

1080 Avalanche Nintendo Gamecube Cheats



Final Challenges
You can jump right to the timed final challenges in the game's Match Race mode. To do so, enter the following codes at the options screen:

Novice Final Challenge
Track Name: Sub-Zero Assault: Spinal Damage
Code:
JAS3IKRR

Hard Final Challenge
Track Name: Sub-Zero Assault: Ballistic
Code: 2AUNIKFS

Expert Final Challenge
Track Name: Avalanche Alley: No Way Out
Code: EATFIKRM

Unlock Extreme Match Race
To open up a hidden match race mode, "Extreme", beat all three standard difficulty levels. Once you have beaten Avalanche Alley: No Way Out, the Hard final challenge, wait for the credits to finish. The extreme course will now appear on the Match Race main screen.

Earn New Costumes
To get an alternate costume for your character, finish the Hard Match Race. You will only unlock a new outfit for the character you used to beat the mode.

Mr. Beake's board
Win two trophies in gate challenge mode by besting the high score on two courses.

NST 1080 Avalanche board
Win fifteen trophies in gate challenge mode by besting the high score on fifteen courses.

Old School board
Win six trophies in gate challenge mode by besting the high score on six courses.

Power Painter board
Win nine trophies in gate challenge mode by besting the high score on nine courses.

Extreme course
Successfully complete novice, hard, and expert challenges to unlock the extreme course.

Ride Away Clean
If you're reckless in the air, there's a good chance that you'll land off balance or wipe out when you come back down to earth. To ensure a safe, speed-building landing, press and hold the L button just before your board touches the snow.

Tuck and Run
You can improve your course time by tucking at every opportunity. The tuck cuts down on your ability to turn tightly, but it increases your speed. Take quick turns out of the tuck, then press and hold the L button to tuck again as soon you're setup for a straight path.

Wax Waster
1080 degrees is crammed full of rails and logs to slide. Watch the balance meter carefully and adjust the control stick to keep the marker in the middle. Sliding can be a great way to shave some seconds from your score in Time Trial mode.

Trick Attack
All three of 1080 degrees's Trick Attack courses give you a chance to spend several seconds off the ground. If you leap when the jump meter is at it's peack, the game will switch into slow motion, giving you more time in the air. When your character flashes, you'll be able to score a combo multiplier if you pull off a quick grab.

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Unlock Extreme Match Race
To open up a hidden match race mode, "Extreme", beat all three standard difficulty levels. Once you have beaten Avalanche Alley: No Way Out, the Hard final challenge, wait for the credits to finish. The extreme course will now appear on the Match Race main screen.

Final Challenges Cheats
You can jump right to the timed final challenges in the game's Match Race mode. To do so, enter the following codes at the options screen:

Novice Final Challenge
Track Name: Sub-Zero Assault: Spinal Damage
Code: JAS3IKRR

Hard Final Challenge
Track Name: Sub-Zero Assault: Ballistic
Code: ZAUNIKFS

Expert Final Challenge
Track Name: Avalanche Alley: No Way Out
Code: EATFIKRM

Earn New Costumes
To get an alternate costume for your character, finish the Hard Match Race. You will only unlock a new outfit for the character you used to beat the mode.

Warp Trick/Glitch
On the course Sick With It, there is a glitch in the game that will actually warp you to the other side of the course. About half-way through the course, in the area with all the fallen-down trees you can grind, are two paths. One path eventually leads to an area of mogles. The other path leads to a straight-way with two small hills. The ''warp-zone'' is on the straight-way. When you're coming to the first hill, stay in the middle, but aim off to the left. Jump when you reach the top of the hill, and try to land in the snow on the mountainside. If pulled off correctly, you will fall through the mountain, then be transported to the other side of the course, in the mogles

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